Advanced Windows Store App Development Using C# (20485C)

This course you will learn advanced programming practices and techniques that will help you develop Windows Store apps. In this course, you will learn how design and develop Windows Store apps, as well as implement advanced features, such as using location information, streaming media to external devices, and integrating with online services. You will also learn how to use Microsoft Visual Studio 2013 and Expression Blend tools. 

Target Audience
This course is intended for professional developers who have one or more years of experience creating applications for a production environment and who are comfortable programming in C# and XAML to create Windows Store apps.

This course maps to the 70-485 exam.

  • 6 - 12 months experience programming in C# 
  • 3 - 6 months experience using Visual Studio 2013 (including experience using preview builds) 
  • 1 month of experience working on Windows Store apps

  • Review basic Windows Store app concepts and how Windows Store apps integrate with the Windows 8.1 ecosystem. 
  • Explore the built-in WinRT animation library and storyboards, and apply transitions and transformations. 
  • Localize the Windows Store app UI and apply language-specific formatting to a multi-lingual app. 
  • Create and present a successful splash screen, and differentiate your app with branding. 
  • Use various storage mechanisms, choose a suitable caching strategy for their app, and use advanced file access methods. 
  • Work with custom and template controls, and create and consume a WinRT component. 
  • Print using the Printing API and explore the Play To API. 
  • Explore the Push Notification Service (WNS), and work with push notifications. 
  • Use the CameraCaptureUI API and the MediaCapture API. 
  • Create and consume background tasks. 
  • Discover sensors, test their availability, and handle sensor events and device availability, and enumerate devices and their capabilities and properties and use the capabilities.
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Course Outline

Module 1: Windows Store App Essentials

In this module, you will get an overview of the Windows 8.1 user experience and features, and will become acquainted with the Windows Store apps and the new user interface. You will review the process of developing apps by using XAML to create the user interface, and the WinRT API to interact with the platform.
  • Review Windows Store App Essentials
  • Review Windows Store App Essentials – Under the Hood

Module 2: Implementing Animations and Transitions
In this module, you will learn how to add animations to your Windows Store apps, and how to take advantage of the functionality offered by the VisualStateManager class.
  • Using Animations
  • Working with Transitions and Transformations

Module 3: Implementing Globalization and Localization
In this module you will learn how globalization prepares an app for a global audience. This involves changing culture-specific elements of the user interface, such as dates, times, currencies, languages, and more. Localization takes globalization further by supporting specific languages, cultures, and regions.
  • Working with Resource Files
  • Implementing Culture-Specific Formatting

Module 4: Branding and a Seamless UI
This module explains how to brand your app and add a branded splash screen to improve user experience.
  • Branding
  • Customizing the Splash Screen
  • Branding Your App’s UI

Module 5: Advanced Data Scenarios in a Windows Store App
In this module, you will learn about the new file storage capabilities of Windows 8.1.In addition, you will learn how to use the file storage capabilities in your apps. You will also learn how to design and implement more useful data storage through caching and how to set up file extensions, associations, and compression. These features will help you to provide a better experience to the user by increasing the responsiveness of your app, and lowering its resource usage.
  • Windows Store App Storage Options
  • Implementing Data Caching
  • Advanced File Functionality

Module 6: Creating Reusable Controls and Components
In this module, you will learn how the Windows Runtime (WinRT) contains a rich set of XAML controls, such as GridView, ListView, FlipView, and AppBar. In many cases, you can use these controls to create fully functional apps. However, if the built-in controls do not contain the functionality that you need, you can create your own custom controls. You will be able to reuse these custom controls in other apps, like any other built-in control.
You can also extend the WinRT itself to expose existing or new libraries to Windows Store apps. You can create custom WinRT components, which can be used from any supported programming language (C#, VB.NET, C++, or JavaScript).
  • Working with Custom and Templated Controls
  • Creating and Using WinRT Components

Module 7: Implementing Advanced Contract Scenarios
This module describes how to use two new contracts:
  • The Play To contract enables media sharing with other devices, such as television sets.
  • The Print contract enables interaction with printing devices.
Windows Store apps can integrate with the contacts and calendar appointments managed by the operating system. You can create new contacts and calendar appointments, update and delete existing ones.
Lastly, you will learn how to take advantage of several convenient Windows 8.1 application programming interface (APIs) to provide exciting, user friendly features in your apps. Windows RT has native APIs for working with Portable Document Format (PDF) files, creating screenshots of your app, and generating speech from text through speech synthesis.
  • The Play To Contract
  • The Print Contract
  • Integrating Contacts and Calendars
  • Support PDF files and screenshots
  • Integrating Speech Synthesis

Module 8: The Windows Push Notification Service
This module explains Windows Push Notifications.
  • Introduction to The Push Notification Service
  • Communicating with the WNS

Module 9: Capturing Media
In this module, you will learn how to include media capturing functionality in your app. Learning to leverage the Windows Runtime (WinRT) media capturing APIs can help you create an exciting and successful app.
  • Using CameraCaptureUI to Capture Pictures, Videos or Audio
  • Using MediaCapture to Capture Pictures, Video, or Audio

Module 10: Background Tasks
This module explains how to create, register, and use background tasks for Windows Store apps.
  • Creating Background Tasks
  • Using Background Tasks in a Windows Store App

Module 11: Working with Sensors and Devices
This module describes some of the sensors and devices available to a Windows Store app and explains how to access them from your Windows Store app.
  • Working with Sensors
  • Working with Devices

Module 12: Generating Revenue with Your Windows Store App
This module will introduce you to the options you have, as a developer, to make money with your Windows Store apps.
  • Implementing Trial Functionality in a Windows Store App
  • Implementing In-App Purchases
  • Advertising in a Windows Store App

Module 13: Securing Windows Store App Data
In this module, you will learn how to create an application that is secure at the client and server side, and provides protection for your data. You will also learn how to implement a security protocol that lets you communicate with services such as Windows Azure and Microsoft SkyDrive.
  • Managing Windows Authentication
  • Managing Web Authentication
  • Encryption in Windows Store Apps

Module 14: Tracing and Profiling Windows Store Apps
In this module, you will learn the techniques that help you to analyze your code for potential issues, create run time logs efficiently, and diagnose various types of performance problems in your Windows Store app.
  • Analyzing a Windows Store App
  • Tracing a Windows Store App
  • Profiling a Windows Store App