Programming in C# with Microsoft Visual Studio 2010 (10266A)
The course focuses on C# program structure, language syntax, and implementation detailswith .NET Framework 4.0. This course describes the new enhancements in the C# 4.0 language by using Visual Studio 2010.
In this course, lower-intermediate level programmers gain the knowledge and skills they need to develop C# applications for the Microsoft .NET Framework 4.0. The course highlights the structure of C# 4.0 programs, language syntax, and implementation details. This course is not mapped to any exam.
Audience Profile
This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java and understand the concepts of object-oriented programming.
This course is not designed for new programmers; it is targeted at professional developers with at least 12 months experience of programming in an object-oriented environment.
Prerequisites
Before attending this course, students must have:
Objectives
After completing this course, students will be able to:
Show details
In this course, lower-intermediate level programmers gain the knowledge and skills they need to develop C# applications for the Microsoft .NET Framework 4.0. The course highlights the structure of C# 4.0 programs, language syntax, and implementation details. This course is not mapped to any exam.
Audience Profile
This course is intended for experienced developers who already have programming experience in C, C++, Visual Basic, or Java and understand the concepts of object-oriented programming.
This course is not designed for new programmers; it is targeted at professional developers with at least 12 months experience of programming in an object-oriented environment.
Prerequisites
Before attending this course, students must have:
- At least 12 months experience working with an Object Oriented language
- Have C++ or Java knowledge:
- Creating Classes
- Inheritance and Abstraction
- Polymorphism
- Interfaces
- Exceptions
- Knowledge of the Visual Studio IDE.
Objectives
After completing this course, students will be able to:
- Explain the purpose of the .NET Framework, and understand how to use C# and Visual Studio 2010 to build .NET Framework applications.
- Understand the syntax of basic C# programming constructs.
- Create and call methods in a C# application.
- Catch, handle and throw exceptions.
- Perform basic file IO operations in a C# application.
- Create and use new types (enumerations, classes, and structures), and understand the differences between reference types and value types.
- Control the visibility and lifetime of members in a type.
- Use inheritance to create new reference types.
- Manage the lifetime of objects and control the use of resources.
- Define properties and indexers to encapsulate data, and define operators for this data.
- Decouple an operation from the method that implements an operation, and use these decoupled operations to handle asynchronous events.
- Use collections to aggregate data, and use Generics to implement type-safe collection classes, structures, interfaces, and methods.
- Implement custom collection classes that support enumeration.
- Query in-memory data by using LINQ.
- Integrate code written by using a dynamic language such as Ruby and Python, or technologies such as COM, into a C# application
Course Outline
Module 1: Introducing C# and the .NET Framework
This module explains the .NET Framework, and using C# and Visual Studio 2010 for building .NET Framework applications.
Lessons
Module 2: Using C# Programming Constructs
This module explains the syntax of basic C# programming constructs.
Lessons
Module 3: Declaring and Calling Methods
This module explains how to create and call methods.
Lessons
Module 4: Handling Exceptions
This module explains how to catch exceptions and handle them. Students will also learn how to throw exceptions.
Lessons
Module 5: Reading and Writing Files
This module explains how to perform basic file I/O operations in a C# application.
Lessons
Module 6: Creating New Types
This module explains how to create and use new types (enumerations, classes, and structures)
Lessons
Module 7: Encapsulating Data and Methods
This module explains how to control the visibility and lifetime of members in a type.
Lessons
Module 8: Inheriting From Classes and Implementing Interfaces
This module explains how to use inheritance to create new reference types
Lessons
Module 9: Managing the Lifetime of Objects and Controlling Resources
This module explains how to manage the lifetime of objects and control the use of resources.
Lessons
Module 10: Encapsulating Data and Defining Overloaded Operators
This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data.
Lessons
Module 11: Decoupling Methods and Handling Events
This module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events.
Lessons
Module 12: Using Collections and Building Generic Types
This module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods.
Lessons
Module 13: Building and Enumerating Custom Collection Classes
This module explains how to implement custom collection classes that support enumeration.
Lessons
Module 14: Using LINQ to Query Data
This module explains how to query in-memory data by using LINQ.
Lessons
Module 15: Integrating Visual C# Code with Dynamic Languages and COM Components
This module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# application
Lessons
Module 1: Introducing C# and the .NET Framework
This module explains the .NET Framework, and using C# and Visual Studio 2010 for building .NET Framework applications.
Lessons
- Introduction to the .NET Framework
- Creating Projects Within Visual Studio 2010
- Writing a C# Application
- Building a Graphical Application
- Documenting an Application
- Running and Debugging Applications by Using Visual Studio 2010
Module 2: Using C# Programming Constructs
This module explains the syntax of basic C# programming constructs.
Lessons
- Declaring Variables and Assigning Values
- Using Expressions and Operators
- Creating and Using Arrays
- Using Decision Statements
- Using Iteration Statements
Module 3: Declaring and Calling Methods
This module explains how to create and call methods.
Lessons
- Defining and Invoking Methods
- Specifying Optional Parameters and Output Parameters
Module 4: Handling Exceptions
This module explains how to catch exceptions and handle them. Students will also learn how to throw exceptions.
Lessons
- Handling Exceptions
- Raising Exceptions
Module 5: Reading and Writing Files
This module explains how to perform basic file I/O operations in a C# application.
Lessons
- Accessing the File System
- Reading and Writing Files by Using Streams
Module 6: Creating New Types
This module explains how to create and use new types (enumerations, classes, and structures)
Lessons
- Creating and Using Enumerations
- Creating and Using Classes
- Creating and Using Structs
- Comparing References to Values
Module 7: Encapsulating Data and Methods
This module explains how to control the visibility and lifetime of members in a type.
Lessons
- Controlling Visibility of Type Members
- Sharing Methods and Data
Module 8: Inheriting From Classes and Implementing Interfaces
This module explains how to use inheritance to create new reference types
Lessons
- Using Inheritance to Define New Reference Types
- Defining and Implementing Interfaces
- Defining Abstract Classes
Module 9: Managing the Lifetime of Objects and Controlling Resources
This module explains how to manage the lifetime of objects and control the use of resources.
Lessons
- Introduction to Garbage Collection
- Managing Resources
Module 10: Encapsulating Data and Defining Overloaded Operators
This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data.
Lessons
- Creating and Using Properties
- Creating and Using Indexers
- Overloading Operators
Module 11: Decoupling Methods and Handling Events
This module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events.
Lessons
- Declaring and Using Delegates
- Using Lambda Expressions
- Handling Events
Module 12: Using Collections and Building Generic Types
This module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods.
Lessons
- Using Collections
- Creating and Using Generic Types
- Defining Generic Interfaces and Understanding Variance
- Using Generic Methods and Delegates
Module 13: Building and Enumerating Custom Collection Classes
This module explains how to implement custom collection classes that support enumeration.
Lessons
- Implementing a Custom Collection Class
- Adding an Enumerator to a Custom Collection Class
Module 14: Using LINQ to Query Data
This module explains how to query in-memory data by using LINQ.
Lessons
- Using the LINQ Extension Methods and Query Operators
- Building Dynamic LINQ Queries and Expressions
Module 15: Integrating Visual C# Code with Dynamic Languages and COM Components
This module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# application
Lessons
- Integrating C# Code with Ruby and Python
- Accessing COM Components from C#
