Windows® 8 UX Design Workshop (40043A)

This workshop is created using the flipped classroom approach. In a flipped classroom approach, students learn the concepts at their own pace and outside of the classroom. They learn the concepts prior to attending the classroom. In the classroom, they apply the concepts by working on the labs.
The hands-on labs will help designers and developers apply and reinforce their learning with respect to:
  • Design principles underlying Windows Store applications
  • Recommended approach and processes for designing the user experience (UX) of Windows Store applications
  • Guidelines and requirements for designing Windows Store application user interfaces

Audience Profile
The primary audience of these labs is designers of Windows 8 store applications (user experience designers, interaction designers and visual designers).
A secondary audience is developers of Windows 8 store applications who are charged with user interface design, or who need to be familiar with the guidelines and processes of Windows Store application user experience design in order to work with designers, or designers’ deliverables.

Before attending this workshop, students:
  • Must have viewed the Windows 8 UX Design Jump Start materials.
  • Must have familiarity with the Windows 8 user interface.
  • Must have familiarity with Windows Store applications and their user interface conventions.
  • Should have experience with the principles and techniques of user experience and user interface design.
After completing this workshop:
  • Describe and apply the recommended process and techniques for designing the user experience of Windows Store applications.
  • Apply Microsoft User Experience guidelines to the design of Windows 8 Store applications. In particular:
  • Determine the appropriate navigation pattern for an application
  • Apply layout rules to application screens
  • Apply correct commanding guidelines
  • Effectively design for different form factors, including Snapped view
  • Identify opportunities to leverage Windows 8 Charms and Contracts in an application user interface. In particular:
  • Identify and design user interfaces for Share scenarios (source and target)
  • Identify when it is appropriate to use the Windows 8 Search charm, and design compliant Search experiences
  • Identify opportunities to use the File Picker and File Saver contracts, and design appropriate user interfaces for each
  • Understand what user interface elements belong in the Settings charm and design compliant Settings user interfaces
  • Identify opportunities to use application tiles, live tiles and secondary tiles to enhance an application user experience
  • Describe the Start Screen tile design options.
  • Describe the guidelines for usage of notifications and apply them appropriately.
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Course Outline

Module 1: Introduction

In this module, students will get an overview of the workshop and the Windows design principles. Students will also become familiar with the application being used for the labs.
  • About this Workshop
  • Designing for Windows 8
  • Lab Scenario
  • Review the Windows 8 Design Principles
  • Learn about the workshop agenda
  • Learn about the application and the scenario that will be used on all the labs.
Module 2: Less is More
This module covers the process of identifying what your app’s unique offering is, and the right organization of features to deliver that promise. The first three steps of the user experience design process described here will result in a “Great At” statement, a set of User Flows and finally a set of application features they require.
  • The “Great At” Statement
  • User Flows
  • Features
Module 3: Navigation
This module introduces the two standard navigation patterns for Window Store applications, and the navigation devices available to users to find their way around your application.
  • Navigation Patterns
  • Content
Module 4: Layout
This module describes how to organize and present the content and features of an application.
  • Laying Out Content
  • Typography
  • Branding
Module 5: UI Elements
This module describes the guidelines for laying out app bars.
  • Commanding
  • App Bar Design
Module 7: Snapping and Scaling
This module describes the scaling and snapping strategies that you can use to
support a wide variety of screen sizes, resolutions, aspect rations and orientations.
  • Scaling
  • Snapped View
Module 8: Charms, Contracts and Extensions
This module described how to design Share and Search experiences for an application.
  • Charms, Contracts and Extensions
  • The Share Contract
  • The Search Contract
  • The File Picker Extension
Module 9: Tiles and Notifications
This module describes how to design default and secondary tiles for an application.
  • Tiles
  • Notifications
Module 10: Wrap-Up
This module provides a recap of the topics covered in the workshop.
  • Principles, Processes and Guidelines